#ifndef __GAME_METHODSELECT_H__
#define __GAME_METHODSELECT_H__

#include "TYScene.h"
#include "TYLayer.h"

class GameMethodSelectScene : public TYScene
{
public:
	GameMethodSelectScene();
	~GameMethodSelectScene();

	SCENE_NODE_FUNC(GameMethodSelectScene);

	virtual bool init ();

};

class GameMethodSelectLayer : public CCLayerColor
{

public:

	LAYER_NODE_FUNC(GameMethodSelectLayer);

	bool init ();

protected:
	GameMethodSelectLayer();
	~GameMethodSelectLayer();

	void MenuCallBack( CCObject* sender );

};

#endif //__GAME_METHODSELECT_H__